On August 24, 2007, 2K Games released a selection of music tracks from the orchestral score for free at the Cult of Rapture. He listened to the entire mix of BioShock through this tiny TV." I still remember him in the middle of the pit sitting next to this little mono TV. " Towards the end of BioShock, Ken demanded that we find the worst TV in the studio. In a 2011 interview with Kill Screen magazine, Pat Balthrop, sound designer, was concerned about the sound mixing in the game and the lack of a standard in the video game industry. Some parts of the score is described by Schyman as "aleatoric" with some parts of the composition cuing up in response to the player's chance maneuvers and encounters. Other pieces were written for introducing each level and imbuing each with their own distinct soundtrack. Much like a film score, several pieces of music are written specifically for certain scenes like the first reveal of Rapture and the introduction of Dr. Schyman's experience with film scoring lead to natural choice by Ridgway for BioShock for creating an atypical video game soundtrack with emphasis on "No Electronic Music." They had previously worked together for the audio on the retro-inspired 2005 video Destroy All Humans!. Audio director Emily Ridgway worked closely with composer Garry Schyman in developing the score.
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